This room, inspired by a tradition Korean house called a Hanok, was created for a Dokkaebi minigame while I worked for the GLIDE Lab on their game called Pasithea. A dokkaebi is a mythical creature, somewhat like a goblin which can be found in Korean folklore. The dokkaebi love to mess with people, so in this minigame you are tasked with looking around the room, tapping on the three bloodstained objects which the dokkaebi has transformed into, and thereby catching them. The big hurdle with this project was making everything Low-poly, yet as detailed as possible since the game is AR. There are about 65 original objects in here, all of which I modelled in Maya, textured in Substance Painter, and set up in Unity.
Game view while playing